Showing posts with label fighting game. Show all posts
Showing posts with label fighting game. Show all posts

Sunday, October 8, 2017

Injustice 2

Supergirl, Batman, and superman in the injustice title artwork


Rating: 9.5
Happy Price: 59.99


Injustice 2 is a nearly flawless fighting game, if you want to stop reading now you can. I'll go into what is great about the game, but the only thing I found that could use improvement was PvP matchmaking. The game boasts an incredible roster of DC characters that have modern relevance and have done some of the most creative combat design I've seen on characters that would otherwise get little mainstream representation. 

Combat Design

I'm not comic book buff, but after playing this game for over 60 hours I now have a great sense of who characters are like Dr. Fate, Atrocitus, and Blue Beetle. As I went through every single character to find my main, I learned about their movements hence learned about who they were as heroes (or villains). It was a great experience, and it seemed like each time I tried out a new character I would think to myself, "this is my new main". I would do great with them in the multiverse or during practice. The reality would hit when I played PvP however. That aside, every character has noticeable strengths and weaknesses that go beyond just what they are capable of. What I mean by that is, characters need to be judged on the number of frames to start combos, as well as their super moves, and the difficulty of hitting combos.

Supergirl shooting laser beams out of her eyes into Atrocitus


A great way to illustrate this would be the matchup of Catwoman and Dr. Fate. Dr. Fate is a mage that primarily uses ranged projectile attacks, but also posses a 3 button combo that includes an overhead attack. When facing someone like Catwoman, the strategy is to keep her away as much as possible, as Dr. Fate does not have very many combos that are good for close range. Catwoman does not have any ranged projectiles. She does however, have a nasty mix of easy to hit combos that have a variety of high and low attacks which make it hard to defend and setup devastating combos when an opening is found. She also poses the ability to "dodge" which builds up her character power. Her character power is a one button 4 hit combo. So someone playing Catwoman could potentially think this is a great matchup, or a bad matchup. It can be hard to tell, and it usually depends on the skill level of each person controlling the characters. This is what I love about fighting games, and in particular Injustice 2. A great Dr. Fate player can destroy an average Catwoman player and vice versa. 

Animations

The artwork and animation in this game is some of the best I've ever seen. There is so much spirit and attitude in every character. Their personalities a threaded into each move and animation that creates an immersive experience that comic book fans would salivate over. This is truly a deathmatch between different heroes and there is nothing that is held back. When Supergirl shoots layers out of her eyes, she's walking forward with an anger about her that is felt through the screen. This actually psychologically affects you as a player, it can be demoralizing if it happens to you, and invigorating when you can hit this attack with full power. The cleanliness of the animations provide great feedback during gameplay, because the animations are so clean you understand what is happening even though kicks and punches are coming in really fast. The voice acting and animations in the main story are also great, and makes you feel like you're watching a movie rather than playing a video game.

Story

Netherealm Studios has come up with a great method of introducing the player to as many characters as possible while still having a story with twists and turns. Sometimes things feel a little cheap, like "in my dimension we don't like each other" but this is something DC has been doing in its TV shows as well, so there is some liberty since it's a common theme we see with DC these days. That being said, it is difficult to achieve the goal of getting the player familiar with a bunch of characters while trying to tell a story. Stories typically revolve around just one person, but this story has the overarching component and tries to introduce a bunch of subplots with key characters so the player has a good variety and get a feel for the majority of the characters. Even though Brainiac is the main villain, it feels more like a Batman vs. Superman story and Brainiac is only there to increase the tension between the two. It can be a bit tiring to see Superman outside of his character, I guess I'm a fan of a more simpler time. The story is still immersive and you'll find yourself glued to your controller because you will be craving for what happens next.

black manta, Red hood, sub zero, starfire


Customization

 Gear customization adds yet another layer to an already deep fighting game system. Gear provides different buffs for the multiverse, which is an area of the game that offers rewards and allows you to grind to level up characters. Leveling up characters can grant you access to hidden moves which are gained at level 10 and 20. The buffs you earn will not be applied during competitive gameplay, but the skins do apply. This gives the player personalization when in a PvP environment, and can add an intimidation factor when you see someone has all the best gear on a character because you know they worked for it and got familiar with the character they are playing as. This feature adds the element of loot drops that we see in MMO's and it fits in great with not only a fighting game but a fighting game that has some of your favorite DC characters. Another great thing is you can infuse armor pieces, so if you've gotten a epic piece of hardware at an early level, you can always infuse it with a higher level item and the epic piece will level up to your current level. 

Batman in his Batman vs Superman gear


Multiverse

The Multiverse is an area of the game that allows players to practice but with meaning. There are different planets that have a set of missions that lead to a boss battle. These mission sets usually start with the barrier of entry being "any level" and the final stage would be the boss battle that would require "Level 20". By the time your character has reached level 20, you've probably mastered that character so the multiverse is a great way to have purpose while practicing with a character and trying to find your main. There are usually five active mission sets you can do, each with a different difficulty setting. If you want to practice against "very hard" A.I opponents, you can do that. The loot drops from very hard opponents will be better than if you were to choose "easy" AI opponents. I've spent many hours in the multiverse with characters before I attempt PvP and even though it's a grind, it's a fun way to grind. If the option was not there, you'd just be sitting in the practice room or competing in noncompetitive PvP which in my opinion are worse options than the multiverse.

The kill blow in the Injustice 2 multiverse


PvP

My experience in PvP has both its good moments and bad moments. When you are matched up with someone with a similar skill set as you, the matches are amazing. Your heart rate is going, your are completely focused, and you feel the back and forth going between your opponent. At the end of the match, there is mutual respect between both players. When I face someone that is undermatched, it's fun to really demonstrate my superiority over another person, it's a demonstration of the time I've put into playing the game.  It's not so fun when the reverse happens, and I get absolutely destroyed by someone that has 200 wins and 40 losses. When you see the record, you know what is coming and you just try to survive at that point. I do wish matchmaking was better, I'd like to get that mutual respect game much more often. Sadly, I'm usually matched up against someone that is way better than me or way worse than me. I'm not sure if matchmaking is random or there is a system in place that is broken. 

Summary

Injustice 2 has it all. Great combat design, characters, and story. You'll find yourself playing this game for hours on end as you try to find your main. Since each character feels just as great as another character, you'll have a hard time figuring out which one you like best. PvP competitive matchmaking could use improvements. I'm at the point where I've basically stopped playing the game because PvP just isn't that fun anymore. I have a .500 record and it's obvious I win a game, then lose a game. 

Design: 9
Engineering:10
Animation: 10
Story: 9
Sound: 9




    

Friday, May 29, 2015

Mortal Kombat X



Rating for this game: 9.0

Happy Price: 59.99


Story Mode: Netherealm has once again created an awesome story experience. Rendered cutscenes seamlessly turn into matches, which is something I've never seen before. The story is engaging, and has a good ending. The focus has shifted from Liu Kang to the Cage family, which is a nice change of pace. I was impressed by how much kombat there was in the cut scenes, its an action packed cinematic experience that would rival a production value film. The story experience is the same as MK9, where you get to play as a number of characters throughout the story. The game is worth buying for the story alone.



New Characters: I have put in hours trying out all the new characters. In total there are 8. Here is the rundown. Kotal Kahn, the brother of Shao Khan and ruler of outworld. D'vorah, the insect queen that serves Kotal Kahn as a bodyguard. Erron Black, the gunslinger from Earthrealm that acts as a mercenary for Kotal Kahn. Ferra Torr, large brute that Kotal Kahn controls. Cassie Cage, child of Sonja Blade and Johnny Cage. Jacqui Briggs, daughter of Jax. Kung Jin, cousin of Kung Lao. Takeda, son of Kenshi, pupil of Scorpion. 

The strongest of these new characters is between Cassie Cage and Kung Jin. The most fun to play with is the gunslinger Erron Black. Despite adding new characters, the strongest characters in the game are still in the classics. I currently main Mileena and Ermac, but I see a lot of Scorpion and Sub-Zero when I play online. 

New Modes: There is a new element called Factions. The first time you boot up the game, you will be prompted to select a faction. There are random events that happen that will influence how well your faction does as a whole. Every player in the world is in a faction, so there is an ongoing battle between your faction and the rest of the world which is a cool element. You can enter new modes called faction towers and defeat faction bosses to increase the standing of your faction. When playing online against a rival faction, the faction fatality is enabled. These are unique for each faction. For example, my Lin Kuei fatality allows for Smoke to come out of nowhere and finish off my opponent with a fatality. Winning 5,000 koins or so for winning a week long faction battle though, doesn't really feel rewarding. I typically don't participate much in faction related battles.

See my personal footage here

Variations: The variations are a great addition to the game. I've spent hours trying to figure out which character I like best, then finding which variation suits me best. It's very time consuming but fulfilling at the same time. You can play with the same character in multiple ways and it keeps the game feeling fresh. When you first start the game, it feels overwhelming to have all these options, but at the same time it feels like there is so much to do. Characters are easy to grasp but difficult to master, which makes for a great fighting game.  



Online: I have only participated in 1v1 versus and ranked matches. I've noticed most of the players I play against have yellow or red ping values. I'm not sure if the people that buy this game have crappy connections or the WB servers Netherealm utilizes are only in select locations. This does effect matches online which can be annoying. I'd rather have matchmaking find me someone with a closer ping value to reduce lag. Even though Netheralm has done a good job creating a balanced roster, most of my opponents consist of Scorpion, Sub-Zero, Cassie Cage, and Kung Jin. I main Mileena, so this is good for me. I pulled a 13 game winning streak the other night because I'm getting used to playing against these characters. I did not have this experience when playing Injustice, and I have played 800 ranked matches in that game.

Conclusion: The best part about this game is that no character feels more powerful than any other. I feel like if I put the time in, I could be great with any character. Mileena just tends to suit my style and I like her attitude. If you like fighting games, this is a must buy. After the story mode, head to training, find your character, then tackle players online. The game has consumed hours of my life and will for a while.